

Light Mix does not work correctly on GPU when the camera Auto Exposure is enabled Materials are duplicating when assigned to an object in a specific project Changing Rhino Decal stack order is not considered by V-Ray

Make sure that any Cryptomatte render elements are deleted from the scene before a live DR connection is established Improve the VGeo component's render mesh generation Crash when maximizing or restoring a view with running viewport rendering Increasing the GI depth during GPU interactive rendering causes a crash with specific scenes All renders render black using the bleeding edge builds Setting material translucency to SSS does not respond during interactive rendering

Render in project component throws an error if a material from file node with multi-layered vrmat is hooked up SubD geometry is rendered with visible edges in VPR Increasing output size during interactive rendering increases the image size but not the render region Changing Rhino Decal stack order doesn't trigger Interactive update Rhino's Help menu url for V-Ray leads is outdated Proxy Mesh materials duplicate on undoing the proxy's deletion The On-demand Mipmapping GPU option causes issues with the V-Ray Decal

Memory leak when evaluating textures using the TextureEvaluator Scene with Visual ARQ elements has Inceased RAM usage when V-Ray is enabled Sort Material from Project component's dropdown list alphabetically Add Intel Open Image Denoiser in Grasshopper
